Some of you may have noticed that enemy movement gets kinda jerky in big battles. This is especially annoying when you’re trying to hit headshots, and have enemy’s head jerk out right from under your crosshair. There is also a known phenomenon known as “ADAD Warping“, which happens when the enemy rapidly switches strafing direction in a firefight, and their player models appears to be teleporting left and right rather than smoothly walking. During my recent tests on the subject of Rate of Fire vs Framerate, I discovered a reliable way to trigger laggy animations – reduce the number of active cores. If you have a CPU that can work only on 4 threads or less at the same time, you may get laggy animations in big battles, or when you a lot of background processes running. However, reducing the number of active CPU cores to 1 allows to reliably trigger laggy animations at all times, even if you’ll still have acceptable framerate. So I developed a theory that laggy animations could have something to do with warping, and performed a simple test – asked a friend to ADAD while I was recording with 1 one active core, and with all 4. To exclude the possibility of recording having an impact on the PC, I had to use my shitty phone to record the video, so pardon the quality. The video shows an interesting thing. Even with laggy animations, enemy’s position in the world changes smoothly. However, enemy’s player model is jerking and twitching. Landing headshots on such a derpy hitbox would be impossible. It seems the ADAD Warping is caused by server lag after all. Bud jerky animations are a problem nonetheless, and to avoid being affected by it:
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GameDust
I have been a game tester for about 3 years and make great money testing games. I make a full time living just from my game testing job but I would like to try my hand a product creation so that's what I am researching now. Many might think that the fever of online games has died down, but they couldn't have been more wrong. In fact, online games are most popular today in comparison to what they were a few decades ago. Personal Links |